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On the approximation performance of Fictitious Play We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a two-player game. We exhibit a class of two-player games having payoffs in the range [0,1] that show that Fictitious Play fails to find a solution having an additive approximation guarantee significantly better than 1/2. Our construction shows that for n\times n games, in the worst case both players may perpetually have mixed strategies whose payoffs fall short of the best response by an additive quantity 1/2-O(1/n ^{1-\delta}) for arbitrarily small \delta. We also show an essentially matching upper bound of 1/2-O(1/n).in finite games Publikation auswählen
Paul W. Goldberg, Rahul Savani, Troels Bjerre Srensen, Carmine Ventre

Proceedings of the 19th Annual European Symposium on Algorithms, ESA'2011, (Saarbrücken, Germany, September 5-9, 2011)
Lecture Notes in Computer Science 6942 , 2011, pp. 93-105

Editors  Camil Demetrescu, Magnús M. Halldórsson
Publisher:  Springer-Verlag
Address:  Berlin-Heidelberg
 
URL:   http://dx.doi.org/10.1007/978-3-642-23719-5_9